//==============================================================================
// Speech File for Mission 24 - Cheyenne Mountains Exterior.
//Version 1.6
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//Ed, can you assign filenames for the repeating terminals please? DL
// Ed, ensure that there is a whistling sound effect that the player will here 'x' //seconds after activating homing beacon.
//Ed, make sure the 3 artillery homing devices only work outside!!!DL
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_24_BRIEF = {

ֵܣһʱ̡Сӵжֵֻܻδ˻Įδһ̤֮͵ÿԼȥҳĲٶȻصﱤĻһΪѾˡ\n\n

ǵļԱѾǵĺӵͷ͵̫ջ׼䣬ȴŵͷ׼űڣ֪ƺеţǸǱĺӵֱǵΨһϣһźӵ׼ػдţܿһڡ\n\n

ԤһװСþӭ׼ڵͷըǰȷİȫĻᣬǾԲǵڶεġ\n\n

һըҸŵסĶشſڻķȫвͨ\n\n

װ׿ڵﱤдþһ㡣ס㼸վںӱըıͶӰ㣬ǵһҪҩ\n\n

ܸ㹲һٵ£ֵܡ\n\n

ɢ \n\n

}




//==============================================================================
// Mini-map Information
//==============================================================================

M24_MiniMap_01 = {
Ľ㡣 
}

M24_MiniMap_02 = {
ӵͷ
}

M24_MiniMap_03 = {
һﱤӦÿΪʱڱܴ...
}


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M24_OBJ_01 = { ӵͷǰ}
M24_OBJ_02 = { СӰȫش }

//==============================================================================
// FAILURE NOTICES
//------------------------------------------------------------------------------
M24_FAILUREA = {㱻ˡѰʱĹͷӻ﷢һλᡣ }
M24_FAILUREB = { ûܹﰲȫĶֻܴñܵſڻĶ̼䣬٣ֻڽֵ¹ĺɫָʾȥ}  
M24_SUCCESSA = { ӵͷļƻѾɹűĵ·Ҳͨˡڽȥͨͨɡ }

//==============================================================================
// Name: Paladin Reeves.
// Role: To fling out this paragraph and then run for it.
// Background: Andrew is a nervous man [cause he's standing next to a bomb], but he's also a little deaf, having worked with explosives most of his life. 
//
//==============================================================================
// Situation A00: Reeves will give you the beacons. brief the player on how to use the fire-support beacons.
//------------------------------------------------------------------------------
M24_Reeves_A00_W = {

ãֵܡ\n\n

ӥСӵʥʿ˹\n\n

ǻ൱һΪῴһ˳߸ߣϳ°̺۵ء\n\n

Ű2ߡ\n\n

ûȼű꣬ȼ֮ЩСͻָǵĴڵڵءǴЩڵѾкܳһʱˣǺܲ׵õںʱʹ\n\n

һЩʱҵطڻҽɲҪȶһ·ߵĻ㡣\n\n

ףˣֵܡ\n\n

ֵܻᶼ֪Ҳܸлⳡսġ\n\n

Ҫ˵ػ

}


//==============================================================================
// Computer Terminals:
// There are several computer terminals scattered throughout the station. 
// These may be accessed for information.
//
// Each terminal has static before releasing their text information.
//==============================================================================


//==============================================================================
// Situation A: As the terminals run, they hum softly and make little noises.
// These are the random sounds made by the terminals.
//------------------------------------------------------------------------------
M24_Terminal_A00 = { ** }
M24_Terminal_A01 = { ** }
M24_Terminal_A02 = { *߲߲* }
M24_Terminal_A03 = { ** }
M24_Terminal_A04 = { ** }
M24_Terminal_A05 = { ** }
//==============================================================================


//==============================================================================
// Situation B00: Terminal Alpha provides information on how the Calculator 
// woke up.
//------------------------------------------------------------------------------
M24_Terminal_B00_W = {

...ǵѧά˹ڱܱطԭ\n\n

ҹʱһװıͼǿд֮ͨ·ҴûСһֻҲӢ߸ߣһİٰ\n\n

ΪһսÿһЯװһŵʿǵܹдʱ˳Ծų֡\n\n

ЩҪ϶ѾصرΣֻǿؽģʶݡҲǷǺӷĲ - ڼĹ̶̬Ͽ̫֮ºֵĽ\n\n

ǶԱжѾʹáȫѣѹЭҲҲΪЩֵıԤڵ͡ޡսǽȴ... ǿ

}


//==============================================================================

//==============================================================================
// Situation B01: Terminal Alpha's good-bye line. 
//------------------------------------------------------------------------------
//Use situation A floating text. DL
//==============================================================================





//==============================================================================
// Situation C00: Terminal Alpha provides information on the Calculator and
// Vault.
//
// Note: We need dates for when this message took place. Some weeks after the 
// war, things began to go wrong with the Calculator.
//------------------------------------------------------------------------------
M21_Terminal_C00_W = {

...ǵѧά˹\n\n

Ѿݱ״ǱӦΪలװһЩϵͳģ̵ǣЩűͶƱ޳ɿϵͳԤίԱԱڶѾ...״ˡ\n\n

ٷ֮ʮűѾаٷ֮ʮĴܵԲ˺޷Լ\n\n

ҵĴ޷롸֮ʵֻΪûлȨ\n\n

ֻҪһѧ˹˹ڶѧ˹ңǻͿ޸Ǹն˻˭֪....ܹűһᾡܵȥ...ǿ\n\n
}
//==============================================================================




//==============================================================================
// Situation D00: Terminal Beta provides information on the funding cuts and 
// reallocation of resouces. 
//------------------------------------------------------------------------------
M21_Terminal_D00_W = {
ʮίԱþ޳űĵԱϵͳʮΪʮڡԤɾɼЧ\n\n

þΪշսĻѾ٣ټϻίԱԱĸӡ\n\n
 
⣬صױĵıõԺάϵͳĿռڽ¹滮ΪԱʩ\n\n

ίԱỹһصҪľ顣
ʩѡ£䶥һƽӢߵؿ⡢߸иپưɵԼ֪԰ɹ֮ϡжĵصԳ \n\n

ЩȫǿеģǸҪһٶʮⲿֵ֧Խ... **\n\n

...ⲿֵ֧Խ... **
}
//==============================================================================





//==============================================================================
// Situation E00: Terminal Gamma provides information on the Calculator's 
// inner workings.
//------------------------------------------------------------------------------
M21_Terminal_E00_W = {
...⣬˹ʿҺΪʲôҪȡ˹֮·һ㳣ĵϵͳ \n\n

һ֮µһŵǡն˻ǵĲĽָ΢ġڳĴԷԼϡ\n\n

ĿǰЩԶʹʵදǵļָҲܹͬķʽ档ЩԿ⻯϶ɵӪάأǽЭ΢бĹά֡ʳͷ䡢ѹ˵ĹͨЭԼűķ\n\n

񾭴·ҲҪЭűս¶ȡȾ̶ȡжӶָɽܵĵȼ֮űԶⲿͨѶЭ⽫бϣһصı档\n\n

ԽһȺѡɵݼӢɼίԱ˵Ǵǵļ... ǿ
}
//==============================================================================




//==============================================================================
// Situation P00: Player starts the bomb timer.
//------------------------------------------------------------------------------
M24_Bomb_P00_W = {

ըװʼ\n\n

лټƻŵĲƷ\n\n

Ҫĵʱ밴һ\n\n

Ҫĵʱ밴\n\n

ҪϷٯĵʱ밴\n\n

ѶϢټƻšǽϿܣҵһڱδȻſڻ\n\n

ףиһ졣

}


//==============================================================================
